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DiscreteAnimation Reference

DiscreteAnimation Client Reference

The DiscreteAnimation inherits from and sets the value of the property to the elements in a provided array of values.

DiscreteAnimation Client Properties

Name Description
duration Length of the animation in seconds. The default is 1.
events The collection of event handlers for this behavior. This property should only be used by derived behaviors and should not be publicly called by other code.
fps Number of steps per second. The default is 25.
isActive true if animation is active, false if not.
isPlaying true if animation is playing, false if not.
percentComplete Percentage of the animation already played.
property Property of the target element to set when animating
propertyKey Optional key of the property to be set (which indicates the value propertypropertyKey, like style'backgroundColor'). Note that for the style property, the key must be in a JavaScript friendly format (i.e. backgroundColor instead of background-color).
values Array of possible values of the property that will be iterated over as the animation is played

DiscreteAnimation Client Methods

Name Description
dispose Dispose the animation
getAnimatedValue Assign the value whose index corresponds to the current percentage
getValue Get the current value from the property
interpolate The interpolate function is used to find the appropriate value between starting and ending values given the current percentage.
onEnd The onEnd method is called just after the animation is played each time.
onStart The onStart method is called just before the animation is played each time.
onStep The onStep method is called repeatedly to progress the animation through each frame
pause Pause the animation if it is playing. Calling play will resume where the animation left off.
play Play the animation from the beginning or where it was left off when paused.
play Create an animation, play it immediately, and dispose it when finished.
raiseEnded Raise the ended event
raisePropertyChanged Raises a change notification event.
raiseStarted Raise the started event
raiseStep Raise the step event
setOwner Make this animation the child of another animation
setValue Set the current value of the property
stop Stop playing the animation.

DiscreteAnimation Client Events

Name Description
ended Adds an event handler for the ended event.
started Adds an event handler for the started event.
step Adds an event handler for the step event.

Last edited Jun 5, 2014 at 11:19 AM by prasannaranib, version 1